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Peter James | Clashing With Every Single Person

February 19, 2018 By Pete Bulanow

We’re joined by legendary Hillsong keyboardist and sound designer Peter James. Peter has been playing piano/keys for the last 25+ years, and has been heavily involved with Hillsong Church as a volunteer on the weekends, as well as being employed by Hillsong United and Hillsong International Leadership College as a lecturer for the past 13 years. Additionally, he has played on 40+ Hillsong albums.

In this episode, we get inside Peter James headspace on everything from Sound Design -> Writing Parts -> Arranging -> Synth Bass. We hear how he pushes himself to continually try something new, the relationship of keyboard parts to sounds, a trick for coming up with parts, and how to incorporate synth base into your band. We hear about the influence of Hillsong producer, Joel Houston, and the reference material he pushed out ahead of tracking, such as: M83, Passion Pit, & Radiohead, that influence modern worship music today.

Go to Peter James Productions, check out his stuff at Multitracks (including his sounds for Oceans), don’t miss his Youtube Channel, and follow him on Facebook, and Twitter.


Subscribe on iTunes or Stitcher and support the show by rating us and leaving a comment. Have a question or thought? Leave a comment below or connect directly with us!

Filed Under: Podcast Tagged With: API EQ, Arranging, Arturia, Bass, Keyboard, Logic, LowPassFilter, MainStage, Musicianship, Oceans, Omnisphere, Pads, Piano, Production, ServingtheSong, Sound Engineer, SoundDesign

 + Creatives

July 15, 2017 By Pete Bulanow

If you’re a creative, you probably have an eye for Apple’s design and you understand computing at the intersection of technology and the humanities. The last few years, we’ve seen quite a few signs that Apple is focusing heavily on consumers (not necessarily a bad thing) and missing signs that they’re focusing on professionals (could be problematic). While it might make good economic sense to focus on consumers, this strategy is worrisome from an overall creative-ecosystem perspective. After all, if Apple doesn’t provide professional grade hardware and software for creative professionals, where will those media products come from? At Apple’s 2017 WWDC (World Wide Developer Conference), we were given our first tangible proof that Apple has not lost their way, wants to support creative professionals, and wants to do so in a big way. But before we get to that, let’s first briefly review the dark ages we’ve been living in for the past few years.

First, let’s look at their professional software. Way back in 2002, Apple acquired Logic from Emagic. Although Apple didn’t quite turn it into garage band (very consumer-ey software), Logic has clearly lost stock from its position as the preeminent audio-sequencer. Similarly, Apple acquired Final Cut Pro from Macromedia, and in 2011 transformed into something a lot more like iMovie with their Final Cut Pro X release, which lost many pro features in place of a slicker interface and has been slow to recover them. Finally, Apple created Aperture for doing professional post production on RAW images, similar to Adobe’s Lightroom; however, support for Aperture halted altogether. MainStage remains a gift to keyboardists (particularly given Apple’s acquisition and inclusion of Alchemy soft synth in MainStage) as well as to guitarists, although this one application has been looking like an outlier in Apple’s professional portfolio.

Their hardware has been telling a similar story of support for consumers with few real pro-level capabilities. The MacBook Pro I’m typing on, a Mid 2015 top of the line model purchased at the start of 2017, has the most RAM available at just 16 GB. The reasons for this seem to point back to a lack of low-power RAM support at larger capacities. High-power RAM could be used, but that would impact heat dissipation and ultimately,”thin-ness,” by making the machine thicker.  Which is exactly the point: many pros would gladly trade 32 GB or 64 GB of RAM for a hit to battery life and thinness, but that’s not how Apple rolls. Apple’s latest innovation – the Macbook Pro – featuring a touch bar in place of the function keys, adds $800 to the bottom line, but doesn’t offer a faster machine or more RAM. So what we have are machines not getting speed or capacity bumps, but rather a very cool and tone-deaf touch bar in its place. Worse still, their halo machine, the Mac Pro, has not been updated for over 1000 days but is still for sale at the same price. Here is a really good summary of the state of Apple in 2016.


In April 2017, Apple called in five journalists for a face-to-face meeting. When Apple calls you, you come. It’s a fascinating story, and John Gruber called it that this meeting must be about the Mac Pro. I.e. either Apple was going to discontinue it, or they were going to support it, but not have anything ready to show in the near future e.g. the 2017 WWDC.

So the short of the story is that Apple had painted themselves into a thermal corner with their innovative “garbage can” design of the Mac Pro. Apple had banked on two smaller size GPUs plus one CPU, while the industry went with one larger size GPU plus one CPU. With that mistake acknowledged, we now know we have Mac Pros coming – not in 2017- but they’re coming.

That’s all we had to work with until the 2017 WWDC on June 5th. Tim Cook said this was going to be the best WWDC ever, and now that it’s all over, it’s hard to call him a liar.

The bottom line is that we creatives are now in great shape. The iPad Pros are looking more and more focused on doing real professional / productive work with iOS 11. More importantly, the Macbook Pros and iMacs look fantastic. Both now have the option for 32 or 64 GB of RAM, meaning either machine is dialed in for the kind of work we do. Given that Mac Pros are coming, it looks like we will have a fantastic roundup of machines to serve our creative needs.

But wait, there’s more! We also have an iMac Pro coming in December, featuring 8, 10 or 18 core Xeon processors and up to 128 GB of RAM with improved 5K displays and the ability to drive additional monitors. These machines are incredible, and it’s exciting that Apple is aware that creatives have been falling in love with their iMac’s due to its integrated design and significant capabilities. My dream machine might be a bottom of the line iMac Pro (partially because they will come in space gray), and I wonder if even that would be overkill. I’d probably have to invest in several thousand dollars in instruments and effects and need to score a feature length movie to tax that machine (which I’m quite pleased to do with proper funding… anyone?). These are the kinds of machines that developers, pro video folks, and physicists need. That these machines exist, and that Mac Pros are still coming, is proof that we have so much more excellence to look forward to.

This interview hosted by John Gruber with beloved Apple Execs Phil Schiller and Craig Federighi AKA Hair-Force One, offers a very insightful review of the “State of Apple” and support for pro creatives. I highly recommend it.

The Talk Show Live From WWDC 2017 from John Gruber on Vimeo.

Filed Under: Blog Tagged With: Apple, Creatives, Cubase, DAW, FCP, Final Cut Pro, Hardware, iMac, iMac Pro, Logic, Mac, Mac Pro, MacBook Pro, MainStage

Apple and Alchemy

November 23, 2015 By Pete Bulanow

MainstageBYBAs a keyboardist and Apple aficionado who follows the likes of Gruber, Marco and Dalrymple, the acquisition of the soft synth, Alchemy, by Apple last year, and its recent re-release in Logic and MainStage, presents a unique opportunity to look at exactly what Apple has done with this acquisition. The improvements in design and functionality are what you might hope for from Apple. But it’s the reason for the acquisition that is perhaps the most interesting. Apple has a huge piggy bank; they rarely use it for acquisition. That they did use it must signal something strategic.


Background

Camel Audio announced their store was closed on Jan 7th of this year (2015). Dalrymple posted about this back in the day and called it a good move (don’t miss the speculations in the comments!). Camel Audio maintained customer support until July 7, 2015, and customers were encouraged to download the latest versions of the software and backup their data. Which I did. Twice. Today camelaudio.com doesn’t resolve and they’ve even deleted their youtube channel.

GarageBand, essentially a consumer grade Digital Audio Workstation (DAW), introduced the idea of a softsynth, i.e. “software synth” or “virtual instrument”, to the masses with minimal fanfare. Before GarageBand, softsynths, which first debuted in 1999, were reserved for professional or prosumer musicians who used them to add to their sonic pallet inside of a host DAW (like the big three: Cakewalk, Cubase, or Logic). Using softsynths greatly reduced the complexity of tracking keyboard parts in a MIDI sequencer DAW. Doing everything inside the computer means there is no gain structure to manage and no loss of fidelity. Audio can stay in the digital domain and be processed with 32bit fidelity to minimize rounding errors.  Softsynths were also cost effective, as you didn’t need to re-buy hardware. Eventually that sonic pallet became attractive to live gigging, although the threat of a crash and reboot always loomed large. With the creation of MainStage (at just $30), a lightweight host for softsynths specifically created for live environments, softsynths became a staple of modern keyboard gigging.

camelaudio-1.8.2014-498x292One of those softsynths that I considered a secret weapon both live and in my studio was “Alchemy” by Camel Audio. It was relatively light on the CPU, but strong on evocative sound. Producer, DJ, Technologist, and “Father of Trance” BT described it as “… the best synth I have ever used in my entire life. Hard or soft synth, the most elegant, animated, beautiful, evocative synthesizer ever made.” That’s no small praise. BT is Berkley trained, has conducted live orchestras, and since then even produced his own software plugin based on his “stutter edit” style – so that is not a resource-constrained compliment. Alchemy is world class.

A point of clarification- Mac Observer reported that “Apple Adds Alchemy Synthesizer Support to Logic Pro X,” but this isn’t quite correct. Logic, as well as many other DAWs, could already host any range of softsynths, to include Alchemy via a plugin standard called VST or AU. For example, Cubase made a point of explaining how Alchemy integrated back in the day. With Apple’s acquisition, everyone else actually lost access to Alchemy because Apple has not released it as a standalone product on the VST or AU standards. Instead, it is now locked away inside Apple products. I initially looked at this acquisition and its significance through the lens of MainStage, but the more I’ve thought about it, this might be more of a move for Logic. But before we get into all that, let’s talk about Alchemy.


Intro to Alchemy Softsynth

Below is what the most updated version of Alchemy looked like before Camel Audio shut off the lights, and is what Apple received (plus whatever else Camel Audio had cooking in the back room).

Instead of employing DRM (which often impacts usability) to protect their software, Camel Audio took a different tack and baked the user’s name right into the owner’s version of the software. The owner’s name is shown in two places, once under the logotype “Alchemy,” and the second upon startup in the “LED panel” in the center. In fact, when you first run the synth, this LED panel displays not only your name, but your phone number and address – basically all your support information. I imagine this did a pretty good job of dissuading folks from sharing their personal copy of the synth without saddling honest users with flaky authentication, an approach which strikes me as Apple-ey.

CamelAlchemyAdvancedBYB2

A couple key points to understanding this display:

To the right of the Alchemy Logotype there are three buttons: “Browse, Simple, and Advance” indicating three modes for interacting with the synth. The default mode (highlighted in blue) is “Browse” (pictured above), the purpose of which is to help with finding the right sound. This is typically the start of the keyboardist’s workflow.

AbsynthBYBToday’s keyboard workstations and softsynths usually have hundreds, if not thousands, of sounds on board. Indeed, Camel Alchemy shipped with 5GB of samples and over 1,000 sounds. With this many sounds it became possible to spend hours or even days searching for sounds and not actually doing any music (I’m not making this up. This was discussed in Keyboard magazine, and I was guilty of it myself!). Thus navigating and finding the right sound is a problem of significant importance. Camel Audio thoughtfully approached this issue by tagging all their sounds and letting the user select (top row) various categories, genres, or sound types to filter results (second row) displayed as sound names. I don’t know if Camel Audio was the first to use this tag/filter approach to find sounds (e.g. legendary heavyweight Absynth also does this, at right), but this approach works extremely well. Additionally, when selected, Alchemy displays a graphic of the sound library where the sound came from, a shout-out to the author, and a place to save user tags and user comments as well. Finally, Alchemy uses a five-star rating system for each sound (again, very apple-ey) with the default value set to three stars, which I find useful.

The third row exposes some rapid sound editing parameters as well as some macro sound editing parameters that are among the best implementation of these ideas that I’ve seen. First, there are two X/Y “joystick” controllers connected to a variety of parameters. Although this approach is not without precedent, it’s a useful one. One of the most compelling and original features of Alchemy is the eight zones in the bottom right. With a mouse or other X-Y controller(s) you can move around in this area and smoothly fade from one set of parameters to another. Getting a keyboard to change parameters without glitching (or typically “zipping”) while playing notes is, I-don’t-know-how-to-put-this-but-kind-of-a-big-deal, and is essential to the “playability” of the synth. Using these eight zones in real time facilitate playing the parameters themselves, modifying the timbre, adding depth to the sound.

Alchemy Today

Now that we have looked at Legacy Alchemy, let’s see what Apple did to the front panel, while in the same default browse mode:

AppleAlchemyAdvancedBYB2

Clean. Familiar. Somehow bigger. I really like it. They didn’t mess it up. Basically everything is intact. That’s a lot of restraint on Apple’s part.

WithDescriptionsThe only addition I see is that in some sounds (not a majority though), there are labels written in the eight zones instead of just numbering them (see right). This could be helpful to remind you what that zone sounds like, or to help you to avoid a zone. Typically I like about five of the eight zones and really want to avoid one or two.

The thing that I see missing is a little graphic and credit to the author of the sound bank that the sound comes from, but that was probably more important in the past and not relevant to Apple’s business model, as we will see. The user tags and comments area remain intact, as does the five star rating with the default set at three stars. It’s really interesting to me that Apple kept the default at a three star rating, since they also use a five star system in iTunes and iPhoto, but the default there is no stars. This is a little non-standard for Apple.


Let’s look at the simple mode from the Legacy synth:

This mode assumes you’ve found your sound and want to save screen real estate. It has just the real-time performance parameters on it you need to leverage this synth.

CamelAlchemySimpleBYB

OK, Apple’s take:

AppleAlchemySimpleBYB

Once again, everything is intact. Just a much cleaner more logical design – better in every way.

The design has less skeuomorphic cues – the graduations on the buttons and the diagonals on the joystick are gone – although the metaphor of buttons, knobs and zones remain intact for keyboardists who may actually map these parameters to real-world physical interfaces (I certainly have/do).


Let’s take a look at the Advanced Mode, meant to expose all the parameters to the no-kidding sound-programmers and sound-tweakers out there (as modifying the default sounds, if only a little, is a must for any “legit” keyboardist).

CamelAlchemyAdvancedBYB

Lots of skeuomorphic textures and indentations are present, as well as recessed areas to group controls.

Ok, Apple’s redesign:

AppleAlchemyAdvancedBYB

Again, this design is better in every way. Perhaps the most obvious improvement is actually drawing out (in ORANGE!) the “Attack, Decay, Sustain, Release” or ADSR loudness envelope that each note pressed on a keyboard will follow. Seeing this makes me wonder why on earth this wasn’t done in the original version; it’s that obvious of an oversight in past versions.

This is the only place we see this color of orange. Before this, blue was the accent color over a greyscale panel. Here a new color is introduced, and it’s used to map any control that may impact the note envelope (e.g. other gain controls). It’s a bit unusual to see a color in only one place, kind of like a font used only once, but in my opinion the use of a new color is warranted because the envelope is a singularly critical part of the sound, and there are a handful of parameters that impact it. Designating those with this new color adds clarity.

Upgrade Summary

As a lover of this synth who is emotionally invested in it’s ongoing success, I really am relieved to see it lives again, wasn’t destroyed, wasn’t “simplified” into a consumer product, didn’t have its paradigm changed (e.g. FCP), still looks familiar, and quite honestly is looking better than ever.

The sound (timbre) of the current release is exactly the same as the legacy version. It’s fun to see all the knobs in all the same positions making the same sounds, but with a flatter (there I said it) user interface.

I would be surprised if there is a single keyboardist out there who wouldn’t clearly view this as an improvement.


Dollars and Sounds

When Camel Audio sold this synth, it went for $249 US and it came with a nice default set of samples and sounds (5GB of samples and over 1,000 sounds). But that default set of sounds could be expanded with additional libraries of sounds that Camel Audio continued developing (at ~ $59 each). This kept the synth fresh and relevant to whatever genres you were currently exploring, and kept funds flowing in to Camel.

This is a business model that Apple could have followed, but discarded. It appears to me that all or many of the sound libraries are included for free in the current version of Alchemy, which again, costs the consumer nothing. It’s just a free update. Apple’s version of Alchemy comes with 3,000 thousands. and 14 GB of content, if you download it all. These are probably the best of all the expansion libraries, which when bundled was an $850 synth.AdditionalContentBYB

Apple likely didn’t drop “Apple Money” to purchase this synth, but they dropped some significant coin on a well-researched fit to serve both MainStage and Logic. By well-researched I mean, there are a lot of softsynths out there that put an extensive load on your CPU. That’s fine in the studio with Logic where it is OK to render out a complex softsynth part in even longer than real time and “freeze” that audio rendered out. But MainStage is a different application. It needs sound to be computed in real-time (typically < 10ms), so anything it can’t compute in that period of time means clicks, glitches, noise, and hung notes, none of which is tolerable. Alchemy serves the interests of both MainStage and Logic, because it has so much sonic goodness and is light on the CPU.

Apple knew what they were doing. They took a great product, and made multiple products better – and significantly so (it’s even in GarageBand). Honestly, I’m both floored and relieved by this. In my mind, this is a textbook example of an acquisition done right.

★★★★★ for the Alchemy team.


Strategic Analysis

If Gruber has taught us anything, it’s that Apple’s priorities are #1) Apple, #2) the consumer and #3) developers, in that order. So let’s take a look at how these priorities align and guess some of the reasons behind this acquisition.

This is an obvious win for MainStage, which is now a simply breathtaking deal at $30. You could spend a grand or two for a hardware synth and not be this sonically flexible or ugpradable. But with that money, purchasing Apple hardware starts making sense. So Apple might actually win some new hardware purchases, while the consumer would seem to be assured that Apple wants to continue to be the platform of choice for music production. outputBYBDevelopers can still develop synths for MainStage, but they better up their game. Heavyweights Native Instruments and Spectrosonics are competitive, but they can also bring a Macbook Pro to its knees in a live environment. You’re going to have to be out-of-the-box, someone like recent upstart Output with “reversed” or “pulsed” sounds (see right) to have something to say these days. I don’t know how you would go head to head with Alchemy.

The more I think though, MainStage might just be the “free candy” to get you hooked on Alchemy, so you have one more reason to buy into Logic. My DAW of choice is currently Cubase, and the more I think about it, I may also be their target audience.

Previously, a DAW might cost $700 new. Those prices have come down, Sternberg Cubase now goes for $550 and Cakewalk Sonar is $500. But Apple shook things up once they lowered the price of Logic to just $199 back in 2011. That is the price of an upgrade in Cubase! Additionally I’ve heard good things about the quality of Logic’s onboard effects, giving you less of a reason to spend money on 3d party software (I’ve spent thousands on Waves on reverbs and compressors!). With Alchemy included in Logic, sequestered away from the other DAWs, there is another compelling reason to make the move to Logic. If you’re a developer, I don’t know how you stay competitive at these prices. You’re going to have to think differently about the studio space (e.g. Ableton Live or Propellerhead’s Reason), or offer extremely high-end solutions (e.g. Protools), and those alternatives exist. But I think Apple wants to own the traditional MIDI-studio DAW space, and with their quality/cost it will be very hard to compete in this space.

I think this acquisition did two things. First it increased the value of the Apple platform for pro music, which is good news for everyone: Apple, Consumers and Developers. Secondly, I think Apple is playing chess with DAWs, and this is another attempt at a checkmate.

So you don’t have MainStage what are you waiting for? And if you’ll excuse me I’m off to buy Logic.

Filed Under: Blog Tagged With: Alchemy, Apple, AU, Cakewalk, Camel Audio, Cubase, DAW, Keyboard, Logic, MainStage, SoftSynth, Sonar, Steinberg, Virtual Instrument, VST

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